Devlog #9 Unity Event, Sound Design & Game Reconstruction Updates

One year ago, we launched our game  campaign. Since then, both LUNA and Lantern Studio have grown so much and became something more than we thought we could be! We surely could not have reached where we are now without all our lovely supporters. As we will be continuously working hard on LUNA, we’d like to say thank you again for being incredibly patient and understanding. Thank you for all the warm support we've received during the past year!

It has been a while since our last update, so here are the things we’ve been working on during these days.

Unity - Unite 2017 Shanghai

This month our team attended this great event where more than 4000 game developers could gather together, to meet up with the Unity experts and industry leaders to explore some of the new creative potential of the Unity engine.

We also met a lot of other local indie game teams during the event, shared our experiences and the challenges faced during the game development process and, last but not least, had a good peek at what other great new indie games are under development at the moment, and hopefully in the future we could give each other more help and support.

We have been introduced to a lot of exciting new technologies for the Unity engine by the Unity dev team, don’t wanna bore everyone with too much tech terms, but for example we’re thinking about using the new Unity Analytics tools for our upcoming Alpha demo, which could help us get the best of all the feedback and data received from the players in order to bring out the best gameplay experience.

Sound Design

It’s time for sound FX to be professionally designed and modified into our game. Together with our game reconstruction, we are now switching to a more effective way for our sound designer to work more closely with the level development. By using the FMOD sound engine, now the interactive parts of the level and its sound design / editing can synchronise much better than before.

Game Reconstruction Updates

Half of the existing levels’ reconstruction work have been completed. According to the plan, there will be 7 levels which is about 25-30% of the whole game content included in our Alpha release. We should be able to give a bit more information about it in our next update, so stay tuned guys!