Devlog#14 A weekend in EGLX – an experience of Canada's passion for games

By WangQian

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The three days of EGLX have officially ended. I was exhausted. However, I was also completely overwhelmed by the undeniable passion, love, and support from Canadian game lovers. To my great surprise, almost everyone who stopped to check out LUNA had given us a clear thumbs up. Despite a few bug issues, receiving a mostly positive compliment like this was really unexpected, regarding how under-decorated our stand was - no divider boards, not enough flyers to hand over, and no wall to hang the only one poster we had (which was given away at the end to a game poster collector).

But thank God the people who came to the show really didn’t bother too much about those decorations. There was a lot of people who stopped and tried our latest demo throughout the three-day event. From couples to families, from the elderly to the youngsters. The youngest player who had completed the demo properly was only 5 or 6 years old. It was really nice to see the diversity of our potential players cover such big age gaps.

Also, it was totally worth the hard work when you see the story, the gameplay, the plot and the music really moving and affecting your player the way you designed for. Seeing their first-hand expression while playing was truly rewarding as a game developer.

We had a wall painting level (included in the free demo, which you can try from our website now) that brought out the most from people. It is designed to be an enchanting moment, we know it, but still when you see those vivid, excited eyes, raised eyebrows, opened mouths, you finally know that the design has worked. Yes. The artwork and music, together with the characters' animation performance, have come together as a whole, delivering a story that doesn't have any dialogues.

Of course, many pieces of advice and suggestions have been given to us gorgeously by the players, and that's the other great outcome from attending a game expo, the valuable feedback which will only make LUNA better.

We have also had the chance to expose ourselves to the games industry media people. Even though the show was finished and the computers were about to be switched off, sadly I didn't get a chance to let them play the demo at that time, but by their reaction from watching LUNA's trailer, I could still tell that this short piece of LUNA had delivered something out. One of the girls was holding back tears, I don't know what it was. Maybe it was the dramatic ending, the music or it had reminded her of something else...

There was a little Asian girl who had been waiting for about a whole hour just to try the demo. While waiting she had already seen the tricks and clues worked out by others many times, however, when finally was her turn, she still played the whole demo from the beginning towards the end, and didn't skip a single level. In the end, she came and hugged me with joy when she finished. This might be my most memorable moment of the whole event.

We were proud to let people know that our little team came from China. All over the world, game lovers, indies or not, are doing what they love, everywhere. Next month Betty will be attending UK's INSOMNIA 62 game show in Birmingham, so we hopefully see more of you there!

Games connect people. We make games. How wonderful is that?