Here comes the development update that you’ve been waiting for. We know it has been a while since we posted anything here, we do apologize for the delay! We’re full speed working on the game and the upcoming brand new demo, so let’s start the update with this exciting news!
New Demo coming soon!
Since the release of the Kickstarter backer early bird alpha test, we’ve received a lot of very positive and valuable feedback. We were then able to improve our build based on this valuable insight.
In order to reveal a little more about the world of LUNA, we've decided that before the official launch, we will present a brand new demo, featuring two new levels with four new locations. We hope this will give our players a good peek into the LUNA world. Also, this time, you will be able to fully experience our dual character control feature!
So stay in touch and sign up to our NEWSLETTER here to be among the first to click the link and gain access!
Also.. New Trailer coming soon !
With more new footage to play around with, we’re now not only able to update our full-length trailer but also to make a different one focusing on gameplay! It is also high-time for us to work on the marketing side. With the professional help of both our Publisher and Marketing Consultant, we'd like to come up with the best phrase for LUNA to stand out from the crowd.
What's your favourite element in LUNA and what will be the part that most excites you? Leave a comment below and let us know!
Game production progress
Now, let’s see what has been achieved on the remaining game production work.
During the past few months, we finally reached our 3rd milestone!
Now ALL the cinematic animations are completed with music!
Along with the progression of the story, players will be presented with 6 visually stunning wordless cinematics, adding up to a total of 20+ min long 2D hand-drawn animations to experience! This is something we truly believe to be special about LUNA, it is not easy to complete such a quantity of cinematics with just one artist and one music composer, but we did it! Moreover, the team had been working on this game for a long time, even though when we first watched the full animation, we all still can’t help but felt deeply touched by the stories of these two beloved characters in LUNA. We sincerely hope that we can share this warm feeling with you in the final game.
Final polish and auxiliary system optimization
Now, as we are reaching the end of the production, it’s time to focus on the final touches within the limited time available to reach as closely to the to the perfect standard we hope to achieve.
We’ve been also working on stuff like level load times, progress saving, menu and interface etc., improving the recognition level of all the interface button/icons. We’ve been testing all these system-related features, hoping these basic functions do not interfere with, but aid players’ in-game experience.
Meanwhile, sound design is still in process. It's halfway through and goes hand-in-hand with music optimization. We want to make sure that all the animation, SFX and music work in a harmonious way. Therefore we strongly suggest playing the demo (and the final game) with your best audio system or headphones!
Last but not least, we‘ve started the most crucial step before the game’s release: debugging! The progress is painful but necessary. Sometimes we do find some amazing and funny bugs, but even though we love them very much, we’ll make sure you'll never bump into these bad boys!
When the build comes to a stable stage, we will most likely to have a limited number of keys for the public beta testing. If you’d like to be part of this, we will send out the beta sign up via our NEWSLETTER, please subscribe!
After last month’s trip back from GDC in San Francisco, we will be at the London EGX Rezzed 2019 at the Tobacco Dock from 4th- 6th in April! Come and see us, chat with the devs and play the LUNA EGX exclusive Demo! You can also purchase LUNA posters/postcards directly on that day and maybe ask Betty to draw you something :)
In the near future we are also going to Fusion G -Core exhibition in China on May 2019, and Gamescom in Germany later in the year!
We know we’ve said this countless times, but still now when the game is so, so close to being delivered, we look back on our first post. It really feels like an incredible journey. We are aiming to complete the sound FX and major debugging within the 2nd quarter, preparing the soundtrack and artbook material we promised our backers and complete the Steam page related jobs (achievement design etc). We should be able to update more frequently at this point, as the heaviest production work will be close to the end. We will be more actively involved in our Steam community discussion, social media events and much more!
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Thank you all for being so patient and supportive, it's getting very exciting! Let us know us your crazy ideas to tell more people about LUNA; shouting "LUNA" in the neighbourhood 10 times a day? Hiring a celebrity cat on Instagram to hold our advertisement? Contacting NASA to spread the word in the skies? We’d love to be inspired!
Until next time, peace out!